Thanks for playing! the idea was to make the ship slippery in order to make the missile easier to catch when it goes fast. Though I guess I needed more testing in order to figure out the right weight of the ship.
Nice game! It feels so satisfying to constantly catch the missile. The missile's physics are great too. A couple of minor things though: Having the player accelerate and glide a little makes me feel less like a big space ship and more like a little toy one. Also the transitions are a bit slow and in your description you have A/S instead of A/D.
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Hah! Nice concept, nice game ^^ Couldn't beat it but I am still amazed by it.
Stay crunchy.
Nice concept! The slow movement of the ship are quite frustating sometimes when the missiles goes out of control, but that's funny anyways
Thanks for playing! the idea was to make the ship slippery in order to make the missile easier to catch when it goes fast. Though I guess I needed more testing in order to figure out the right weight of the ship.
I like the idea very much. Fun game!
But why just not make firing by left button only without right clicking to aim?
Thanks for playing!
I think you're right, the game could have a better flow by firing without having to aim.
Nice game! It feels so satisfying to constantly catch the missile. The missile's physics are great too. A couple of minor things though: Having the player accelerate and glide a little makes me feel less like a big space ship and more like a little toy one. Also the transitions are a bit slow and in your description you have A/S instead of A/D.
Glad you liked it, thanks for the feedback and playing!
I'll fix the controls descrpition